THE EFFECTIVENESS OF WAYGROUND APPLICATION TO ENHANCE STUDENTS’ VOCABULARY AT SEVENTH GRADE MTS MUSLIMAT NU PALANGKARAYA

Ibnu, Muhamad Rizki (2026) THE EFFECTIVENESS OF WAYGROUND APPLICATION TO ENHANCE STUDENTS’ VOCABULARY AT SEVENTH GRADE MTS MUSLIMAT NU PALANGKARAYA. Sarjana (S1) thesis, Universitas Palangka Raya.

[thumbnail of Cover + Dapus MUHAMAD RIZKI IBNU.pdf] Text
Cover + Dapus MUHAMAD RIZKI IBNU.pdf

Download (396kB)
[thumbnail of Skripsi MUHAMAD RIZKI IBNU Fulltext.pdf] Text
Skripsi MUHAMAD RIZKI IBNU Fulltext.pdf
Restricted to Repository staff only

Download (2MB) | Request a copy

Abstract

Previous studies have shown that the use of gamified learning platforms such as Wayground Application can have a positive impact on students' vocabulary mastery in learning English. Based on this, the present study aimed to investigate the effectiveness of using Wayground Application as a teaching medium in enhancing students' vocabulary learning outcomes in Grade VII at MTs Muslimat NU Palangka Raya. Wayground Application was used to present the material in an interactive and gamified format to increase student motivation and engagement.
This study employed a quantitative approach using a pre-experimental method with a One-Group Pretest-Posttest Design. The sample was selected using cluster random sampling and consisted of students from class VII A. A total of 32 students participated in the study. A multiple-choice test was used as the instrument, administered before and after the treatment over three meetings using Wayground Application as the teaching media.
The results showed that the p-value obtained from the Wilcoxon Signed-Rank Test was less than 0.001. Since p<0.05, the null hypothesis (H0) was rejected and the alternative hypothesis (Ha) was accepted. This indicates a significant difference between the pretest and posttest scores after using Wayground Application. Therefore, it can be concluded that Wayground Application is effective in improving students' vocabulary mastery in learning English

Item Type: Thesis (TA, Skripsi, Tesis, Disertasi) (Sarjana (S1))
Keywords / Kata Kunci: Vocabulary, Wayground Application, gamification, Junior High School
Subjects: Ilmu Pendidikan
Pendidikan Bahasa Inggris
Fakultas / Prodi: FKIP > Pendidikan Bahasa Inggris (S1)
Depositing User: Muhamad Rizki Ibnu
Date Deposited: 18 Aug 2026 02:39
Last Modified: 18 Aug 2026 02:39
URI: https://repositori.upr.ac.id/id/eprint/7962

Actions (login required)

View Item
View Item